A running app for beginners — routes, pacing and progress made legible enough to keep going.
The hardest screen to design was the one you look at while out of breath.
Case studyA thing should make sense before it tries to impress you. Most of the work lives in the first half of that sentence.
I make digital products that behave, and the visual language that holds them together.
A running app for beginners — routes, pacing and progress made legible enough to keep going.
The hardest screen to design was the one you look at while out of breath.
Case studyA quiet mobile product that puts distance between a late-night impulse and the morning after.
An interface that is trying to be used less, not more.
Case studyA second-hand children's clothing marketplace — cheaper, simpler and considerably less wasteful.
Children outgrow clothes faster than anyone can justify buying them.
Case study
The experiment is my passion.
I've always been curious about the world, and I've never felt the need to stay in one discipline.
I studied philosophy and film directing, spent years working in IT support, and have always been drawn to ideas — the kind that change how we live, think and see the world. If there is one thing that makes me feel alive, it's ideas.
I've explored photography, visual arts, technology and different ways of making things. Somewhere between all of these interests, I found product design.
It feels like my place — a space where ideas, technology and visual thinking can come together to create something people can actually use.
Today, I work across product, interface and identity, bringing together the technical and the visual sides of how I think.
Have something in mind?
Let’s talk.